Getting Started

Introduction

Quick Start

Get Help


Features

Project Architecture

Serialization Pipeline

Content Browser

Details

Editor Pawn

Play Mode

Undo/Redo

Global Access


How to

Serialize class

Customize Details

Migrate

Before you start, you should decide where to develop your product. I recommend using this project as a template since it already contains the necessary settings. To migrate the editor to another project, you must carefully copy the content and merge the config.

How to migrate

To get started, open the ‘StartupMap’ level and press play. Now, you can fully work in the runtime editor. If you want to work on another map, place the map ‘BP_QuietTreemanager’ and set it up.

Manager

Content.Manager.jpg

Outliner.Manager.jpg

Details.manager.jpg

Details.Manager.Serializer.jpg

Content Browser

The runtime Content Browser shows the contents of the 'UserContent' folder. All assets you want to use to build scenes should be placed here. You can also utilize a thumbnail generator for your assets. More Details

UserContent.jpg

ContentBrowser.jpg