Getting Started
Introduction
Quick Start
Get Help
Features
Project Architecture
Serialization Pipeline
Content Browser
Details
Editor Pawn
Play Mode
Undo/Redo
Global Access
How to
Serialize class
Customize Details
Migrate
Before you start, you should decide where to develop your product. I recommend using this project as a template since it already contains the necessary settings. To migrate the editor to another project, you must carefully copy the content and merge the config.
How to migrate
To get started, open the ‘StartupMap’ level and press play. Now, you can fully work in the runtime editor. If you want to work on another map, place the map ‘BP_QuietTreemanager’ and set it up.
Manager
- Player Pawn - Pawn to be used in Play Mode.
- User Interface Class - User interface class that the editor will use. At the moment you can only choose one class. However, you can create your class by inheriting it from the base one.
- Scene Classes - Actors of certain classes will be grabbed by the Manager on Begin Play and shown in the Outliner.
- Serializer.Settings - The data asset contains class serializers that will be used to edit properties and save and load objects.
Content Browser
The runtime Content Browser shows the contents of the 'UserContent' folder. All assets you want to use to build scenes should be placed here. You can also utilize a thumbnail generator for your assets. More Details