Getting Started

Introduction

Quick Start

Get Help


Features

Project Architecture

Serialization Pipeline

Content Browser

Details

Editor Pawn

Play Mode

Undo/Redo

Global Access


How to

Serialize class

Customize Details

Migrate

The Details widget (Property Editor) allows users to edit the properties of serialized objects. It displays fields of an object collected by the 'Collect Properties' function of the corresponding marshaller. (See Serialization Pipeline).

Transform

The widget's upper part edits the selected actor transform.

Untitled

The 'Socket' combo box binds a selected actor to the chosen socket of its attached parent.

Property Editor

This part contains grouped controls for editing object properties. Controls don't know selected objects and allow the user to change the value, wrap it in a JSON object, and send it to the serializer that tries to apply the new value to the selected objects.

In the current version, the property editor is assembled from the following controls:

Boolean

Float, Integer

String, Name, Text

Assets (Static Mesh, Material, etc.)

Texture2D

Actor

Enum

Enum

Structure

Array

Vector, Rotator

Vector 2D

Linear Color, Color

Vector4

LightingChannels

Events and Functions