The Details widget (Property Editor) allows users to edit the properties of serialized objects. It displays fields of an object collected by the 'Collect Properties' function of the corresponding marshaller. (See Serialization Pipeline).
The widget's upper part edits the selected actor transform.
The 'Socket' combo box binds a selected actor to the chosen socket of its attached parent.
This part contains grouped controls for editing object properties. Controls don't know selected objects and allow the user to change the value, wrap it in a JSON object, and send it to the serializer that tries to apply the new value to the selected objects.
In the current version, the property editor is assembled from the following controls:
Boolean
Float, Integer
String, Name, Text
Assets (Static Mesh, Material, etc.)
Texture2D
Actor
Enum
Enum
Structure
Array
Vector, Rotator
Vector 2D
Linear Color, Color
Vector4
LightingChannels
Events and Functions