Getting Started

Introduction

Quick Start

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Features

Project Architecture

Serialization Pipeline

Content Browser

Details

Editor Pawn

Play Mode

Undo/Redo

Global Access


How to

Serialize class

Customize Details

Migrate

The project architecture is based on a modular principle. The editor's main modules are independent of each other and communicate through the router using an interface. The router registers objects by request and keeps them with the Gameplay Tag key. Thus, you can pass a command or request between any two system parts without accessing them directly. Also, you can wrap any data or objects with JSON and send them through the router.

SpawningObjects.jpg

Sending command:

ThrowCommandCall.png

ThrowCommand.jpg

Sending request:

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