Getting Started

Introduction

Quick Start

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Features

Project Architecture

Serialization Pipeline

Content Browser

Details

Editor Pawn

Play Mode

Undo/Redo

Global Access


How to

Serialize class

Customize Details

Migrate

Currently, the content browser is static and just mirrors the ‘User Content’ folder.

All assets you want to use to build scenes should be placed here.

UserContentFolder.jpg

Thumbnails

Thumbnails for assets should be located in the "Thumbnails" folder that fully mirrors the User Content folder hierarchy, excluding textures.

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You can generate thumbnails using the generator or create them manually. Textures are processed automatically. Thumbnails should have the same name as their assets.

Thumbnail Generator

To automatically generate the required thumbnails, open the StaticThumbnailsMap.

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If you select BP_EditorThumbnailBuilder, you have two options:

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Often, the editor doesn't pick up the textures of captured materials on the first pass. In this case, you should repeat the operation.